Close Button Get free games updates:  
Popular Games:    Gogi2    ***   Fast Knife    ***   Goto Dot    ***   Snake    ***   Chess    ***   Boy Adventurer    ***   Asteroids Classical    ***   Asteroids Modern    ***   Color Box    ***   Cowgirl Shoot Zombies    ***   Bubble Shooter    ***   Dead Land Adventure    ***   Jeep Ride    ***   Action Reflex    ***   Gomoku    ***   Angry Finches    ***   Robbers In Town    ***   Checkers    ***   Bubble Shooter    ***   Tower Challenge    ***   Battleship    ***   TicTacToe    ***   Shoot Angry Zombies    ***   Dots Pong    ***   Viking Escape    ***   Slot Machine    ***   Jewel Match    ***   Pacman    ***   Snake    ***   UFO Raider    ***   Wothan Escape    ***   Pacman    ***   Frog Jumper    ***   Angry Aliens    ***   2048    ***   Dangerous Rescue    ***   100 Balls    ***   Soap Balls Puzzle    ***   Backgammon    ***   American 2048    ***   Sky War Mission    ***   Candy Game    ***   Exolon    ***   Trouble Bubble    ***   Breakout    ***   Freecell    ***   Space Invaders    ***   Defender    ***   Tripolygon    ***   Dead City    ***   Super Kid Adventure    ***   Angry Fish    ***   Tower Platformer    ***   Frog Jumper    ***   Blocktris    ***   Hangman7    ***   Connect4    ***   Blackjack    ***   Air Plane Battle    ***   Asteroids Classical    ***   Action Reflex    ***   Candy Game    ***   Pinball    ***   Space Invaders    ***   Tank Arena    ***   Sudoku    ***   Plumber    ***   Blocktris    ***   Room Escape    ***   Zombies Buster    ***   Domino    ***   Shadow Boy    ***   3D Maze Ball    ***   Ancient Blocks    ***   Defender    ***   Knights Diamond    ***   Greenman    ***   Death Alley    ***   Breakout    ***   DD Node    ***   Flies Killer    ***   Exolon    ***   Jewel Match    ***   Blackjack    ***   Gold Miner    ***   Towers Of Hanoi    ***   Going Nuts    ***   Nugget Seaker    ***   Monster Jump    ***   Dead City    ***   Zombie Shooter    ***   










Sky War Mission - bomb, shoot, destroy! Collect the treasure boxes as you go, this is a massive heavy shooting game, not for weak souls!

Insights from the gaming industry

Tactis vs Strategy in Games

Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to Chris Taylor, lead designer of Supreme Commander, he said, " was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." (Taylor then posits his own game as having surpassed this mold by including additional elements of broader strategic scope.)

In general terms, military strategy refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference is often reduced to the more limited criteria of either a presence or absence of base building and unit production.

In an article for Gamasutra, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory — attrition — comparing them unfavorably to real-time tactics games. Players' awareness that the only way for them to win or lose is militarily makes them unlikely to respond to gestures of diplomacy. The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy (he says attrition is a form of strategy), rather it is that they too often have the same strategy: produce faster than you consume. He also states that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres.

In an article for GameSpy, Mark Walker criticizes real-time strategy games for their lack of combat tactics, suggesting real-time tactics games as a more suitable substitute. He also says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.