Close Button Get free games updates:  
Popular Games:    UFO Raider    ***   Angry Fish    ***   Gold Miner    ***   Robbers In Town    ***   Tower Challenge    ***   Ancient Blocks    ***   American 2048    ***   TicTacToe    ***   Towers Of Hanoi    ***   Monster Jump    ***   Exolon    ***   Bubble Shooter    ***   Trouble Bubble    ***   Blocktris    ***   Blackjack    ***   Sudoku    ***   Snake    ***   Death Alley    ***   Space Invaders    ***   Dots Pong    ***   Bubble Shooter    ***   Dead Land Adventure    ***   100 Balls    ***   Flies Killer    ***   Backgammon    ***   3D Maze Ball    ***   Pacman    ***   Zombies Buster    ***   Checkers    ***   Fast Knife    ***   Pinball    ***   Exolon    ***   Greenman    ***   Viking Escape    ***   Dead City    ***   Frog Jumper    ***   Jeep Ride    ***   Snake    ***   Shadow Boy    ***   Jewel Match    ***   Action Reflex    ***   Asteroids Modern    ***   Nugget Seaker    ***   Action Reflex    ***   Goto Dot    ***   Soap Balls Puzzle    ***   DD Node    ***   Blackjack    ***   Chess    ***   Zombie Shooter    ***   Battleship    ***   Freecell    ***   Dead City    ***   Asteroids Classical    ***   Tower Platformer    ***   Going Nuts    ***   Breakout    ***   Tank Arena    ***   Asteroids Classical    ***   Plumber    ***   Sky War Mission    ***   Jewel Match    ***   Defender    ***   2048    ***   Blocktris    ***   Knights Diamond    ***   Color Box    ***   Angry Aliens    ***   Dangerous Rescue    ***   Gomoku    ***   Boy Adventurer    ***   Wothan Escape    ***   Super Kid Adventure    ***   Slot Machine    ***   Candy Game    ***   Air Plane Battle    ***   Frog Jumper    ***   Defender    ***   Room Escape    ***   Angry Finches    ***   Connect4    ***   Space Invaders    ***   Hangman7    ***   Shoot Angry Zombies    ***   Tripolygon    ***   Cowgirl Shoot Zombies    ***   Candy Game    ***   Breakout    ***   Domino    ***   Pacman    ***   Gogi2    ***   










Play Gomoku - the classical strategy game now online against the computer or a friend

Insights from the gaming industry

Tactis vs Strategy in Games

Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to Chris Taylor, lead designer of Supreme Commander, he said, " was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." (Taylor then posits his own game as having surpassed this mold by including additional elements of broader strategic scope.)

In general terms, military strategy refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference is often reduced to the more limited criteria of either a presence or absence of base building and unit production.

In an article for Gamasutra, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory — attrition — comparing them unfavorably to real-time tactics games. Players' awareness that the only way for them to win or lose is militarily makes them unlikely to respond to gestures of diplomacy. The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy (he says attrition is a form of strategy), rather it is that they too often have the same strategy: produce faster than you consume. He also states that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres.

In an article for GameSpy, Mark Walker criticizes real-time strategy games for their lack of combat tactics, suggesting real-time tactics games as a more suitable substitute. He also says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.